Bandit is good card against bowler and the log as its can dash through without getting knocked back. Bandit is good troop card that has the ability to dash to nearby targets. Its same health to night witch. Its also can survive one attack from mini peka with same speed of goblin. Its can dash the target and the dash damage is double damage just like prince. Its effective one unit as its dash once.
Bats is a good card because its cost less than minons. It has five single-target melee but with very low hitpoints and damage. Bats have the same stats as Skeletons except they can fly. Bat is common card and have low states. Its has 67 hitpoint and archer and witch can kill them in just on attack. Its is a good defend card and its fly as fast as goblin. Bats is a melee card and have high damage. Its a multipurpose card.
Night witch is a good card because her summoned Bats can kill many ground only troops. Night Witch with flying bats costs 4 Elixir to deploy and less expensive than normal witch. It is a legendary 4 elixir card. Its can survive fireball. Its medium move speed and its attack every 1.5 sec. Its has 285 damage and its spawn 2 bat every 5 seconds.
Heal is good spell because its help you attack with confident. You can get a positive Elixir trade for the Poison card. Its will heal the back the poison troop. Heal card is a rare card. Its heal 176/sec and has 3 tile radius. Its kinda like a reverse poison card.
Bandit, Night Witch, Bats and Heal new card [Update] Reviewed by Admin on 3:59 AM Rating: