Elite Barbarians: Hitpoints +19%, Damage +14%, Hit Speed to 1.4sec (from 1.5sec)
We undershot their power at launch and want to do some pretty big changes to make them really elite! With these changes they'll hit harder and faster, while being tougher to take down. IMHO its a huge buff for elite barbarian. Its gonna be tough to stop them.
Tornado: Radius +10%, stronger pulling power
Tornado can create some really fun and interesting interactions, but it's currently hard to use consistently. A bigger radius and increased pulling power opens up more opportunities for successful Tornado-ing!. You still need a skill to use this card.
Inferno Dragon: Hitpoints +5%, re-targets 0.4sec quicker
Inferno Dragon's use rate is very low at the top, so we think there's room for a few more Hitpoints - he's wearing a mean-looking helmet after all! Quicker re-targeting will make him less vulnerable to distraction. Inferno dragon is strong and this buff will make it even stronger.
Balloon: Death Damage +105%, Death Damage explosion radius +50%
When your Balloon reaches the opponent's tower it's huge, but when it doesn't it's a bit of a flop. Increasing the Death Damage, so that it kills Goblins and even Archers, will allow the Balloon to have a more consistent impact in the Arena. This update is insane, its is difficult to get the ballon to the king
Wizard: Hit Speed to 1.4sec (from 1.6sec), initial attack comes 0.2sec slower
As a 5 Elixir card that can be killed by Lightning (in a relatively Lightning heavy meta), the Wizard needs some more power to be worth the risk. We gonna see more wizard in higher arena.
Giant Skeleton: Damage +8%
Everyone's favorite oversized skelly with a bomb is back! Hopefully. His use rates are on the lower end of the spectrum, and we're still thinking about interesting ways to make him more appealing; but in the meantime, a small damage increase to help him punch his way through a pack of Goblins will be a nice addition.
Lumberjack: Hitpoints +6%
More Hitpoints will allow him to survive longer and give your supporting troops enough time to get in range of his Rage!. Finally, this legendary is gonna be worth it and better than mini p.e.k.k.a
Bomber: Damage +4%
This change will allow the Bomber to one-shot Archers, which should make room for him in some decks. We gonna see more bomber in higher arena.
Mortar: Boulder explosion radius +11%
The Mortar's boulders will land with a bigger splash, damaging a larger area. We're aiming to make Mortar gameplay more reliable, without increasing its power levels too much.
Level 8 Mirror will create max level +1 cards (again)